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Strategy & Tactics 349 : Korea The Mobile War

ST349M-2

Au sommaire de ce numéro

  • Features
    • Korea: The Mobile War
    • The Battle of Tours: Facts & Suppositions
    • The Battle of Las Guasimas
    • The 1945 Soviet Vienna Offensive
  • Departments
    • On Design
    • Work in Progress: Bosnian War 1992-1995
    • WWI: Brusilov’s Breakthrough
    • Did You Know?
    • Flashpoints
      • Hezbollah vs. Israel
      • Defense Spending Grows Across the Region
      • Russia’s Nuclear Threats
      • Volunteers in Ukraine
    • For Your Information
      • Ascalon: Last Battle of the First Crusade
      • The Dix-Hill Cartel
      • Konarmiya: First Cavalry Army
      • Operation Cross: Soviet Targeting of a NATO Fissure
    • Media Reviews
    • The Long Tradition

Le jeu en encart

KOREA THE MOBILE WAR

Korea: The Mobile War is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command (UNC) while the game system controls Communist forces. The objective for the player is to gain the decisive victory that proved elusive in 1950-51. The game rules provide asymmetrical capabilities for each side. There are also options for the employment of additional UNC forces and US nuclear weapons. While a solitaire game, two or more players can also play Korea, each taking charge of different UNC forces.

Each game turn represents one month of operations. The map is set at 30 miles to the inch. Most combat units are corps, divisions, and brigades/regiments.

22 x 34-inch game map, 176 5/8-inch counters

La fiche du jeu sur le site de l’éditeur ainsi que sur BoardGameGeek.

Acheter chez AgoraJeux ou Hexasim.

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Information

Cette entrée a été publiée le novembre 6, 2024 par dans Decision Games, Guerre de Corée, Strategy & Tactics, et est taguée , .